Ubisoft employees resign at a fast pace
2007 saw many sequels as well as innovators in video clip games. New copyrights included Assassin's Creed, BioS hock, Crackdown, Crisis, Mass Result, Site, Rock Band, Skate, The Darkness, The Witcher, and Uncharted.
Ubisoft is currently undergoing something called Great Exodus. Over the last eighteen months, the number of employees who left Ubisoft has reached a staggering summit, only beaten by Activision Blizzard with simple percentages in numbers.
Because many people have resigned from their current positions because of you know what, the numbers and figures that have left Assassin's Creed creators have been remarkable.
According to a report made by Axis, Ubisoft has a high attrition rate, at 12% per year. The only one who beat these numbers is 16% Activision Blizzard, and we already have a general idea of why.
For Ubisoft, it is equally nuanced, although there have been a lot less prosecution from the government involved. There is the fact that Ubisoft wants to embark on the NFTs (even if they have no idea how it works), the salary increase they have given to their Canadian employees compared to their other studios, mismanagement by Ubisoft of the scandal of labor misconduct, not to mention a better pay and the work environments of other video game competitors.
A former employee of the Peer Division even said about his departure: There is something in the management and the creative scratch with the strict minimum that rewound me.
No wonder then employees leave. But what is also interesting is the positions occupied by some of these old employees. Some of the biggest talents — five on the twenty-five who were part of Far Cry 6 were already gone. It's not just the Far Cry team either. 12 of the 50 biggest names of Assassin's Creed Valhalla in 2020 are also gone.
It is therefore not surprising that projects slowed or even blocked when some major decision-makers and creators left the business. In fact, a developer noticed that a colleague currently at Ubisoft had contacted them, needing help to solve a game problem. It was because no one else there did not know the system anymore.
Ubisoft Management, however, tries to give him a brilliant face. According to Anika Grant, responsible for human operations, everything is fine. Our attrition rate today is a few percentage points to what it is usually, Grant told Axis. But it's still in the standards of the industry.
If you have so much bearing is considered normal, is it a good thing? It does not seem to be the case, especially when in Montreal, there are only 60 employees left. Or when the next lower is 9% for EA, from all locations.
A current Ubisoft employee had this to say about the departure of other employees. I think abuse and toxicity are contributing but not determinants for most, they said. They then added: The women and people of color consider them decisive factors.
Indeed.
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